Science

(INT) [Every 20 points allows you to select a sub skill]
The Skill which governs the character’s grasp of various types of science. A skill that requires a bit more creativity for players to use effectively, for example using physics to determine the exact time that a projectile will strike, or using chemistry to make explosives from various chemicals.

Physics: The skill governing the amount of knowledge that the character knows of the laws of physics.

Chemistry: The skill governing the amount of knowledge that the character knows of the rules of chemistry.

Biology: The skill governing the amount of knowledge that the character knows of the biology of his own species. Having this sub-skill grants a bonus 5 to any Medical Skill rolls made on members of your own species.

Xeno Biology – pick race: The skill governing the amount of knowledge that the character knows of the different alien races. The Sub skill must be taken once for every other race individually. Having this sub-skill grants a bonus 5 to any Medical Skill rolls made on members of that species.

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Science

Heroes of the Stars Thorcrest