When the testing begins, it will be for the “Infantry” mechanics.
The players are part of a group of mercenaries hired to escort the frieghter Beucephalus. The freighter is boarded by a group of pirates.
Objectives: Defeat all pirates.
Freighter Captain must survive.
Expected result: Assuming 4 players, 50% losses. Composition of group can change the range from 25%-100%. Mission Accomplished.
Players are assaulting a small enemy outpost, three story building, open center to the bottom floor, it has a broadcast centre within that is sending information to an unknown location.
Objectives: Disable Broadcast Centre
Discover Signal Receiver.
Bonus Objective: Defeat all enemies.
Expected Result: Assuming 4 Players, 75% losses. Composition of group can change the range from 50%-100%. Mission Accomplished.
Players are to hold a building under heavy infantry assault for ten minutes for reinforcements arrive.
Objectives: Survive 10 minutes.
Bonus Objective: Rout enemy forces.
Expected Result: Assuming 4 Players, 100% losses. Mission Failed.
Players are to escort a foreign dignitary to the embassy. Assassination threats have been issued, enemy forces unknown. Three five man marine squadrons will be at the players dissposal.
Objective: Escort Dignitary to the embassy.
Bonus Objective: Eliminate enemy forces.
Expected Result: Assuming 4 players, 25% losses. Mission Failed.